AI Insights · Timothy · January 2022
Top 5 Pixel Games on Android in Luxembourg Q4 2021
Discover the performance trends of the top 5 pixel games on Android in Luxembourg for Q4 2021, including revenue, downloads, and active user metrics.
In the fourth quarter of 2021, the top 5 pixel games on the Android platform in Luxembourg showcased varied performance trends in terms of weekly revenue, downloads, and active users. Here's a detailed look at how each game fared during this period, based on data from Sensor Tower.
FINAL FANTASY BRAVE EXVIUS from SQUARE ENIX Co.,Ltd. saw its weekly revenue peak at approximately $351 in the week of November 22. The game experienced fluctuations throughout the quarter, with notable revenue spikes of $268 in mid-October and $208 in mid-December.
Galaxy Attack: Shooting Game by 1SOFT displayed a mixed performance. Weekly revenue peaked at around $116 at the end of September, but dipped to $17 by the end of December. The game maintained a steady download rate, with a peak of 124K in the week of December 20. Active users saw a rise from 681K at the end of September to 830K by December 20, showcasing increasing engagement.
CANAL+, Live and catch-up TV, published by GROUPE CANAL+, had a more stable performance. The highest revenue was approximately $82 in mid-October, with downloads peaking at 112K in early November. The app's active users grew from 345K at the end of September to 467K in early November, with consistent user engagement throughout the quarter.
Revived Witch by Yostar Limited, which was released in November, had a promising start. The highest weekly revenue was around $58 in mid-December, while downloads peaked at 63K in late November. Active users also saw an upward trend, starting from 11K in early November and reaching 56K by the end of November.
Tomb of the Mask from Playgendary Limited showed steady performance metrics. The game’s highest weekly revenue was around $30 at the end of September, while downloads peaked at 149K in early November. Active users increased from 773K in late September to 1.03M by the end of December, indicating strong user retention and growth.
For more detailed insights into the performance of these games and other apps, visit Sensor Tower.